Breaking the wall

Sad news today for all Americans, and it hits home for those of us who play EVE.

Wilhelm’s post is better than what I could do at this point, so read it, and join us all in mourning for the loss of lives today.

Well said!

From John Smedley in an interview at

At some point as an industry we need to realize that we have already lost the race to outpace players in making content. … The problem is you get to the endgame and as game makers it’s not just expensive. it’s impossible to stay ahead of the curve…We need to focus on game systems that are perpetual and give players a lot more control over what they can do rather than JUST putting yet another dragon in front of them with scripted content. We need to be doing both in order to be successful. And that’s our plan.