5 new videos from pitch black games for their new game Prime were released yesterday, after the live ustream dev chat of audio fail.


(p.s. worpress is fail at imbedding videos as detailed in their explanation page).





Rift UI Elements

Here’s a short video I did from the Rift beta event #3. In it, I go over most of the UI elements of the game, and talk a bit about how the work, and the value of each. Trion did a great job of taking a lot of ideas and implemented concepts from various MMOs and integrating them into their game. Of particular note, is the customization of the UI layout they took from WAR. Too frequently, that aspect of Warhammer is overlooked, which is a shame, as the UI developed by Mythic is what I consider to be one of its largest achievements when they developed the game.

Follow the break for the video.

Read more of this post

Video Q&A

Last night, Mythic held a live-streamed video Q&A session. Representing Mythic was Carrie G. , Andy B. , James C. , Keaven F., and Steven E. They were fielding questions from their U-Stream channel, as well as from twitter (there’s a reason I participate in the micro-messaging social tool). Once again, I didn’t get to watch except for about 30 seconds of it, as I was in school. Getting my degree. Being responsible.

Stupid responsibilities.

Anyway, you can catch the show after the fact, as it was recorded in two parts found here and here. Additionally, for the video-phobic, you can read a rough transcript, thanks to Warhammer Alliance here (much thanks to Charlotte for her endeavors).

Video: RR74 Shadow Warrior

Well, this probably won’t be as entertaining as your typical random internet person making wild accusations and raging at corporate entitties, but hey, it’s easier than reading!

A quickie



Get me a cigarette…

I kid! Some stuff we kinda-sorta knew already, but futher iterations and refinement of details. Mythic knows how to tease.

Dark Millenium

This will be quick:

Warhammer 40k trailer.

  • It actually showed a good amount of gameplay footage, so that made me very happy.
  • Only saw three distinct factions (Space Marine, Chaos, Greenskins), so that made me very sad.

The Trifecta!

Of posts that is. I had a fluff piece, a “serious gaming convention” piece, and now, the “News particular to my game du jour” piece. Today is a double-header on the last part though, with both the producer’s newsletter from Carrie, as well as the announced loading screen tip competition, with a video of us bloggers (which I can’t get to load here at work).

Go, read, watch, and be merry!

Weekend at T’char’zanek’s

With the very prominent release of the city changes this weekend, and the reality of the frequency of pushes, my guild and I really got to run the new systems through the paces. Overall, I love the new system. It’s fun, entertaining, it goes by incredibly quick if the opposition is lopsided, and you can turn around to do another instance immediately after for fun and a bit of profit. A good time was had by all. It doesn’t change the nature of the game entirely, and people aren’t going to be clamoring to do the city for the thrill of it, but I don’t think it’s going to induce the mass exodus to alts or real life stuff that the old city used to. It’s the right amount of fun to keep players engaged, with the right amount of guaranteed rewards to keep the progression moving along.

There were a few surprises of things I may have missed during testing, last-minute changes that I didn’t stick in the memory banks. For instance, losing an instance no longer gives a lock-out. So, if you are stuck losing over and over again, you still have a chance later on to roll for loot in a win. So keep on trying! This proved to be highly profitable for my Shadow Warrior, who was lucky enough to win a ridiculously good sword from a purple bag in stage 2. Evidence of hawtness  can be seen immediately to the right. All that, and around 13k renown, and a handful of each crests for each instance I do, and I can’t complain even a little bit. The city is almost entirely bug free, to which I will claim sole-responsibility for as a core tester. I did it all, those developers just want you to think they do the hard work.

So a fun and rewarding weekend spent inside of The Inevitable City. Okay, ONCE in Altdorf, but if you play on Gorfang, you know that already. Destro wouldn’t give up their weekend morning city push for anything. I was actually surprised, since they can get the loot on defense, I figured they would have just slept in and let it happen, but organization is good to keep up, and I’m sure they want to keep at it just so they can stay on their toes.

I promised you a video last week, and I deliver. It’s not long, but it shows you a bit of stage 1, with the dragon and a surprise, followed by Stage 3, with me as a champion, enjoying my actions be a constant ward check. Wish that was the case all the time. The song is an oldie but a goodie, on Paul Oakenfold’s Perfecto Presents Album, disc 1, it’s the Quiver mix of Led Zeppelin’s Babe I’m Gonna Leave You, enjoy!

Read more of this post

No Addons, experiment continued

Okay, so, per a reader’s suggestions, I’m giving another video site a twirl. Looks like it all worked out this time, so lets see how it goes.

Read more of this post

Project Fresh and Clean

So, from the various comments and tweets I received the other day, I decided to go with a Witch Elf to do my no-addon experiment with.  I really think you’re all just a perverted adolescents who wanted to see more girl-flesh running around the game, but hey, I give the audience what they wants. So, I spun up the character creator for Iron Rock, picked the best looking face, the most blatantly sexually-indicating tattoo, and did my best to get her name as close to “she” as possible (Schi for the record).

Once in game, I turned on the recorded, went through the painful process of making sure all of my addons wear deactivated, and then set up my UI. I swear to all that is holy and good, I think it took me about 5 minutes just to set everything up in a fashion similar to what I wanted. Then I did my key-binds for my n52te. Most of that was handled in the initial pass, but I did some slight tweaking here and there as I went about playing. I didn’t get far, only to L4/R4, but I think the bulk of the start-up is all over, so I’m hoping I can spend some time tonight playing her some more.

The goal with all of this is put together a video of the setup, and how mutable the interface is. While going through all of this, I’m sure I’ll find areas where the interface is lacking. Find is probably not the right word, re-discover why I got an addon to overcome a limiting feature might be a better phrase. As I find these things, I’ll create a video for it, and point out possible addons to help overcome the problem, and talk about the pros and cons of each.

For instance, I noticed last night that the buffs/debuffs are VERY difficult to read on the character portraits, particularly the number of stacks/durations. It’s a huge hindrance when trying to quickly identify a combat situation, and reading something half the size of my pinky nail on a 20″ screen at 1280×1024 resolution doesn’t work well. There are a lot of different addons that you can use to help you out with this. The one that I prefer the most for being reasonable in size, ease-of-use, and least intrusive is DuffTimer. There are other addons that will help you keep track of these things, and Aura comes to mind as one of the most popular for it’s in-your-face proclamations, but Duff’s low-profile information keeps my screen clear, which I appreciate.

Follow the jump for my short video.

Read more of this post