Well, at least I didn’t waste my time

Want to know where I stopped reading this interview?

RPS: You dedicated a lot of the presentation to discussing how solo quests can affect the world – for instance, by putting a horde of restless ghost baddies to rest. Is the goal of Elder Scrolls Online to more or less make the player feel like the hero of a single-player RPG?

Paul Sage: Absolutely.

Right there. The end. Crossed off my list of even-giving-a-thought. It is amazing how a single player game that does SO many things right, can fail on such a big level in the transition. This shit ain’t easy, not going to say it is. But its not that difficult to see the giant flashing light bulbs that are warning of a fail-cascade up ahead either.