Options are good

Yes, that's a vegetable gun.

I’ve said it more times than I care to think here. For me, when it comes to gaming, options are good. Options provide choice, and making a choice is intriguing. Being able to decide how to do things on your own and complete them in the manner of your choosing is the essence of freedom. As I see it, the more this philosophy is carried out, the more interesting the gameplay.

For example, I’ve only played* the VERY early portions of the original BioShock so far, and this levels are very limited on what you can use as far as powers, buffs, and enhancements. You can unlock more slots for each of these things as you progress through the game, but there is an upper cap at which point, you need to make a judgement call on what you are going to use. This has been a lot of fun for me so far. When going against a Big Daddy, I had to decide if it was more useful to take my electric power, my charm power, or my telekinesis power (to throw his grenades back him) – I got to pick two. That’s a meaningful decision with a host of options dependent on how I wanted to play.

So, with that said, when I read a post yesterday on Gordon’s blog, I was floored by just how much I absolutely disagree with his stance on one area.

Read more of this post