Tales of hate, entry 8

Today is June 14, I will be posting this on July 14, 2010.

After a couple of weeks of debate, I did decide to reactivate my Blackguard’s account and keep it active quasi-permanently. Meaning it may go forever, it may go till these posts start going live in July, or it may go until 1.3.6. Reasoning totally dependent on my mood, the tides, and whether my daughter laughs at my silly noises in the morning. Completely arbitrary. Still, I played a bit this weekend, and had a good time at it again. Kaah is firmly into RR41, and quickly making way to RR42. As usual, I was enjoying almost insta-pops the entire time I was playing him, but sadly, none of my guildies decided to commit in any serious fashion to their destros since everything in house has returned a happy equilibrium.

A new (or so old, I forgot it) and interesting experience was pushing zones to the city starting early in the AM. I wouldn’t call it fun per-se, but it was interesting. What intrigued me the most, was the behavior of the people I was zerging with. As I said before, I’m doing this whole thing completely unguilded, so I am going with the full experience of a friendless, unsupported, unknown nub. I make full use of all the systems in place to bridge the gap as much as possible. I make liberal use of open warbands to mooch as much healing as possible. I’ll frequently run into a lake, hit “L” and join the biggest warband I can. If they look like they’re doing something semi-productive, I’ll run over to them, and fight in their general direction/area.

Of course, I’ll be in queue for a SC.

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Seperate or Equal?

Can't make an omlette...

Like I said in my previous post, I get a lot of my ideas for topics from my reading of the forums. Recently at the Alliance, I was involved in a discussion that was centered around the idea of splitting off scenario queues between premade groups/warbands, and solo queuers (PUGs). The idea behind this is that no one likes to be farmed, or to farm. The separation will create a more equitable basis of competition, leading to more enjoyable matches. This topic became particularly active on the forums most likely due to Mythic’s statement about upcoming changes to the scenario system, and everyone likes to gossip and theorycraft!

When looking at the idea, it’s important to fully understand the base realities of the two separate groups, in general. Obviously, outliers and exceptions will exist within each group, but statistically, I think it will remain fairly consistent. This core understanding of how the two operate is integral to making a strong case for this change. Without this common ground of understanding, an agreement to the reality of the situation, the conversation cannot progress. So, if after reading my understanding and take on how the game operates, you don’t agree, you can save yourself some reading time and just click comment and tell me how wrong I am.

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