Musical Interlude

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I am sitting in the buliding for the college of computing at our local university right now. In my lap (well hands now) my phone is streaming a drum and bass channel for me to listen to. I’m killing time because the suggested 45 minute lead time was a serve over estimate.

But while I’m sitting here, enjoying some REALLY good electronic music, I can’t help but remember some thoughts I had rattling in my skull as sleep dragged me into its playground of unconscious hallucinations. My last gaming of the night for me was spent in Wipeout HD. I remembered thinking of how strong an asset to the game the music is, and how unique that is in the industry.

Yes, there are some games where the score will forever be inscribed into the gamer collective consciousness (I’m looking..at you FFVII “fanfare”), but the large majority of games audio fades to, at best, a dim and whispy memory. Leaving no lasting impression on the player emotionally.

What will it take to have that change in games? Is it something that can even be applied across all genres of games? To take the thought through the capitalistic lense: is music in games at the state it currently is because, as consumers, we just don’t care/value/want it?

Bah, I still have 15 minutes until this thing starts.

Listen Up

I’ve been watching/listening to back episodes of Keaven and Steven in the Morning, in one of last weeks episodes they touched on the topic of game music (with a guest appearance by Mr. Belford). The overall consensus seemed to be that, in MMOs particularly, music gets turned off rather quickly, and never heard again, which mirrors my own experience. In fact, most ALL volume is turned down to nothing. I think this is because of a combination of factors, and when laid out, I don’t think you’ll be surprised.

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