Get what you pay for

The irony is not lost on me.

The free version of Champions Online epitomizes that phrase. A game that was (as I see it) all about crafting your own unique superhero, freedom to be who you want and what you want, reduced to premade builds, and not even a strong assortment of builds. There was an ice guy and a fire guy. A “specialist” (read: Deadpool) and a sword guy. A telepath, but not a telekinetic. An archer and a soldier. A few more, but really, a “meh” selection overall. I tried to play it for a couple of minutes last night, but couldn’t get past the first few quests in the intro. When I saw the selection of possible choices had nothing to interest me, it completely deflated my ambition to continue. I may go back and give it another whirl, or possibly see about converting my existing character on my other account, so I don’t have to go through the low level stuff again, but I won’t hold my breath on that.

So I went and played some Black Ops on my PS3 (AndrewSquared on the PSN), and got raped a little more gently than usual. At least I knew what I was getting going into it.




First, big thanks to Werit for pointing out this game to me when we were chatting. Firefall is a game being created by Red 5 studios, and from what I’ve seen so far, my interest is piqued. As usual, its heavy sci-fi influence instantly takes a hold of me, and the fact that they have a tool called a “thumper” and that calls bugs hits all the right trigger spots for my recent re-reading of the Dune series. It’s almost as if someone took a peek into my head and said, “Hey, how can plant a hook in this-here grey matter?”.  The two main videos on the front page of the website are great to watch, the first because it’s just an amazing cinematic, and the second because it gives you consistent game footage with commentary from the developers.

Story-wise, it seems like a pretty cut/dry sci-fi, end of the world, resistance fighting story. It doesn’t make it any less interesting, or intriguing, but I do expect it to follow some of the expected formulaic archetypes of the story. They hinted at some twists and turns to the story, and I’m curious about how those may pan out, but overall, the lore is nothing more than a backdrop for me to play in at this point.

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