It’s just dull

I’ve given Rift what I think is a fair attempt at grabbing me, but it has failed to do so. Unlike some bloggers, I am completely burned out on the themepark design. Whereas long ago I talked about how I was done with PvE games, I think now it has evolved into just being done with themeparks (no, really?). I could maybe play a PvE game in a sandbox, but would probably find it more difficult without the freedom of attacking another player – because at this point the artificial restriction would feel jarring in what should be an open world. I’m not in any way regretting my purchase, because I feel like the money I gave to Trion helped to reinforce what they did right, and what the entire genre should emulate – functionality and stability. It’s not the studio’s fault that I find their design choice to be less entertaining than a presentation on the various methods of mixing paint.

Really, I just find the paradigm, well, dull. So much so, that at this point, I’m having a hard time remembering what it is I like about the set-up to begin with.

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