European Colleagues

In case you weren’t paying attention, this last weekend, Games Workshop held their Gamesday event in the UK. Those WAR fans out there should take special note of this, because Andy Belford flew over there to take part in the event and to reveal gobs of information to the fans, and our great Euro Bloggers were there to get all the information.

  • Start with WarAura, which has an amazing write-up conglomeration of a mass of info.
  • Then head to Bruglir’s Blog, who has a similar write-up, with his own twist.
  • Later on, head to Bootae’s Bloody Blog, who supposedly will have something up, eventually. Until then, check out his pretty pictures!
  • The Price of Wargh! already has some commentary and responses to the news. Find out why he is underwhelmed.
  • Werit, in his typical freakishly-early morning post schedule, talks briefly about the Skaven.
  • Skar gives Mythic props for their willingness to change things, but is dubious about the direction micro-transactions may take WAR.

It’s early still, and I expect a lot more to come from the WAR blog community as well as maybe a few chirps here and there from those who pay attention to MMOs in general. Oh, wait, you want MY commentary and thoughts on all these announced changes so far? Well, golly gee-wilikers, follow the jump, and you may just get it.

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Quote of the Day

It’s the idea that the developers behind any given game are an idiots. According to commenters, they’re all blind, non-gamer morons, bumbling around in the dark without the slightest sense of what game mechanics are actually fun.

Why are these bumbling morons in the industry? Why don’t they listen to the endless array of golden ideas that pop up on game forums? Don’t they realize that these revolutionary ideas will turn every game into double-rainbow-crapping unicorns?

-Seraphina Brennan, on Massively.

Tools for the Job

First, be prepared for some hefty linkage here, while I set the stage throughout the post to give reference to what I’m talking about.

I was reading a post at Syncaine’s where he was talking about SW:TOR, and the results that “calling” it an MMO will have. Right now, it’s too early for me to really comment on the validity of his statements. I don’t know how the gameplay will be, or how closely it will adhere to typical MMO conventions. The short and long of it(or TLDR version for the internet lingo), as Syncaine puts it, is that the game is going to be more akin to an online, co-op single player RPG and that the MMO crowd will not receive that well. If the game is released like that, and lacking in an end-game method of progression, there very well may be problems. However, we don’t know for sure that’s the case.

That said, I want to gloss over that post and get to the heart of what I’m talking about here. Sid 6.7, of Serial Ganker, made a comment, or an observational statement to be more accurate, about how the focus of SW:TOR (story) could be used to further its primary goal. He then went on to make a post of his own about it, explaining in a bit more detail what he thinks should be available to developers of the game post lauch. His statement, and post, struck me as particularly interesting based on what I know of the game engine being used.

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Information Conglomoration

Who's predictable now?

you’ve probably heard a lot of the news elsewhere by now. Everything from the chosen guilds for the closed city testing, to the WAR box no longer needing to be purchased, the new Gromril Plating changes, and bitching and moaning, and everything in between. The WAR blogs have been busy. Well, I’m here to dig out the official announcements, and put them all together, so you can ignore all of them.Other than my weak attempt at alliteration yesterday, I’ve been a bit inactive this week. If you read comments, you know it’s because I was ill on Tuesday and Wednesday. The post that went up on Tuesday was one I actually scheduled in advance, against the grain of my typical habitual posting habits, so +1 for me. That said, I picked probably the worst two days to “incognito” in the WAR-verse (WAR-o’sphere? WAR-circle? bah! whatever). So,

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