I’ve been wrong before…

And I will probably be so again.

That said, I replied to a commenter that one of my guildies may be a dirty exploiter, but my doubts are beginning to rise. There are a couple of reasons for this, which I’ll shortly. Beyond my near rage-enducing frustration at the lovely state of game geometry and the ever dreaded invisible walls, I was able to log onto my Knight after working a bit on my German. From there, I started looking at the whole situation a bit more critically. Now that I had gotten over the “ohmygodmyaccountisbannedandmywholeguildisgone” situation, I started to analyze and examine the whole thing.

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Things that make you quit a game

Log into Warhammer: City Siege. Okay, good stuff. Run to the door to zone into a siege, instead be sent to a Tier 1 zone. Run across the map to a flight attendant, and go BACK to the city.

Can only find instances empty of allies.

Decide instead to try and solo roam/gank any destro trying to cross Reikland unhindered.

On the path back from the city gates, drop down to the river and follow the path to Reikland, only to meet an invisible wall by rocks that you cannot jump over, even though you can clearly see the other side. Turn BACK around, and try to run up what clearly looks like a ramp returning to the bridge back to the base camp outside of Altdorf.

Discover ANOTHER invisible wall on the ramp, and have your access impeded. While rubbing your nose against the invisible wall like a hound on the scent of fowl, looking for any possible sliver of an opening through, you slide a bit off the edge of the ramp, and get stuck in a perptual non-moving fall. Only to be killed to unstick you, and put you back in the base camp. Only there are no healers in the base camp, so you are left stuck with a 15 minute PvE death timer that you have to run back to SOMEWHERE to heal.

Sorry, no scenarios, everyone is in the city.