Fanfest ’11

I will write about this, and the results of CSM6, more when I get time to go over more of what went on. It was my plan to do that Sunday, but an ill child, and yard prevented me from taking a look. The little bit of what I’ve read has been interesting, and somewhat exciting.

I do want to leave you with this quote, from this post, which I found to be a great descriptor of the draw EVE has:

EVE’s greatest strength is its players, not because they pay the bills, or because they create the content of EVE but because unlike any other MMO each is relevant, individual, unique. EVE might be an MMO, and CCP may be over 600 strong but provided it celebrates the achievement of the individual it will draw others to it like moths to a flame.

Check out the blog if you’ve got any EVE interest, it can be a bit jargon-y and high-endish, but there’s some good bits for the layman scattered throughout.

 

Seeds of Conflict

There are a lot of different ways to participate in PvP in EVE Online. Dependent on the sector of space you’re living in, you need to adjust your style and be cognizant of the rules of space you are currently in. For players living in null-sec space, conflict is never further than your desire to engage a target. In contrast, in high-sec space, there are rules to engagement, and similarly, enforcement of said rules. The enforcers are known as CONCORD. The sectors of space that CONCORD technically protects are 1.0 down to 0.1. However once a player goes below 0.5 space, no CONCORD patrols will come to kill aggressors, and their presence is found only in the nature of sentry guns around some stations and stargates. Additionally, aggression in ANY sector of space from 1.0 to 0.1 will result in a negative impact to your security status, which affects your ability to travel in hi-sec space without getting popped by the police.

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