War-dec’d

My corporation in EVE got war-dec’d over the holiday break. For those unfamiliar, that means another player-run corporation (guild) decided they wanted to declare war on us and blow us up as much as possible. Essentially, it initiates PvP with us, and lets them kill us without fear of the games authorities intervening, or taking huge hits to their security status, and all it costs is some money. The name of the aggressing corporation is Concentrated Evil, and from what little I have seen, they are a merc group, and were either hired to take us out for some reason or just to grief us till all our members leave, or they think we’re soft targets they can pad their kill-numbers with. In EVE the reasons for declaring war can cross an entire chasm of reasons.

If they want to keep up the war, the will have to (if memory serves me) pay each week to keep the declaration active. They’ve gotten a few kills on some of our missioners, but we snagged a kill on their CEO yesterday, so we’ve bit back. They are eventually going to have to decide if paying to fight a group of players who fight back is economically profitable as well as goal-rewarding.

Part of this whole thing, means corp mates went ahead and purchased a Manticore for me to scout with and blow up any targets I may see, and there are others in the corporation who also are flying manticores, so we may just have a sneaky group of stealth-bombers launching torpedoes all willy-nilly at any red-flagged player we find roaming our home systems. I’m hoping for this to prove an interesting experience for me in my EVE play, and to get some valuable real-world PvP experience in how war-decs and corp-fighting goes.

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About Shadow
Making serious business out of internet spaceships.

2 Responses to War-dec’d

  1. Mr. Meh says:

    High-sec war-decs were my favorite aspect of the game. Zero zec soveriegns war-decs never were the same, as it was so massive in gate camps you didn’t get to have the same hunting fun you got when you were roaming about.

    I spent 2 years in a low-sec pocket of space in Sukanen on the rim of Amarr. We were technically an Anti-pirate corp dedicated to protecting the pirates in the area. Due the unique pocket of space, the zones were actually a favorable jump spot for Capital ships moving from one Zero-zec space to another. Which meant the area had constant waves mercs hired to harrass the area from both sides. Most of the time it was fun, but in alot of cases the merc were good. And that causes loss of corp members after awhile.

    The declaring corp does have to keep up War declaration cost each week that increase as the War goes on. So it gets to be quite expensive.

    The excitement you are about to experience is what I loved about the game. High to low-sec wars. Small ship engagements, no Capitals. I would come back just for that.

  2. Pingback: Of War and Tragedy – An EVE Story | Multiplaying

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