WAR is not a good MMO

But it is an amazing GAME.

Okay, so the title was intentionally sensationalist, but that doesn’t mean my point is wrong. I want you to reread the title of this post, and that first line again.

When I think of what an MMO is, or is supposed to be, I think of a virtual world. An electronic location created with rules and systems in place that continues in motion regardless of my participation. A series of interconnected systems that influences one another to create a place where players LIVE a second life. This is a topic that has been getting bandied about the last few months by some well-known bloggers as well as some industry people, and various other folk.

The gaming genres were historically broken into very distinct and separate categories. RPGs had levels, stats, character progression, classes (black wizard anyone?), and lots of dialog. Shooters were first-person view, with all the gore they could muster, and roaming monsters that begged the player to blow them into juicy meat-morsels. Except now, we’re seeing a bleed across genre lines. Dead space was gory (and scary) as hell, but there were methods of leveling up, and progression, as well as numerical stats to follow. FPSs are going the same way. Every modern FPS game in the last couple years have had progression elements, with different kits, or jobs, and ranks that unlock new gadgets, weapons, or peripherals. The same bleed is happening with MMOs.

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