November 3, 2010 6 Comments
Of immediate and instant note, is that the RvR packs have been boiled down to just two: Progression and Personality. Power seems to have melted into the æther, or more likely just split up and reconstituted into the general update of 1.4.0 and the Progression pack. But I like melting into the æther better.
The next biggie (other than the complete change to how RvR is going to be handled), is a detailed listing of all the renown abilities and what they do. Totaling in 26 different options, the bevy of options is going to have players like myself twitching in indecisive glee over what route to take. I’m thinking of going the unkillable god route…
Another big hit is the revamp to items and armor. All armor and weapon vendors are being consolidated, so there won’t be a small army of soldiers selling war-gear to you. Additionally, Annihilator and Conqueror will be purchasable with hard-currency. Warlord will be coming from keeps, sovereign from stage 1 of the city. All the purple weapons and armor will be redistributed throughout keeps and other areas, and all the power for lower sets on vendors is seeing some tweaking. It’s just an all-around shake and bake of item changes. Sean Bosshardt has been making changes…like a boss.
The last bit of interest is one that I may not make any use of, but that pleases me immensely to see. A list of updated API changes. The modding community to WAR is something I appreciate greatly, and encourage more people to pay attention to. These players bring great utility to the game on their own time and for no tangible reward at all. Seeing the documentation of changes is something they have been asking to get for a long time, and I hope that Mythic continues to give them this information to let them better serve the game and community.