September 27, 2010 4 Comments
In case you weren’t paying attention, this last weekend, Games Workshop held their Gamesday event in the UK. Those WAR fans out there should take special note of this, because Andy Belford flew over there to take part in the event and to reveal gobs of information to the fans, and our great Euro Bloggers were there to get all the information.
- Start with WarAura, which has an amazing write-up conglomeration of a mass of info.
- Then head to Bruglir’s Blog, who has a similar write-up, with his own twist.
- Later on, head to Bootae’s Bloody Blog, who supposedly will have something up, eventually. Until then, check out his pretty pictures!
- The Price of Wargh! already has some commentary and responses to the news. Find out why he is underwhelmed.
- Werit, in his typical freakishly-early morning post schedule, talks briefly about the Skaven.
- Skar gives Mythic props for their willingness to change things, but is dubious about the direction micro-transactions may take WAR.
It’s early still, and I expect a lot more to come from the WAR blog community as well as maybe a few chirps here and there from those who pay attention to MMOs in general. Oh, wait, you want MY commentary and thoughts on all these announced changes so far? Well, golly gee-wilikers, follow the jump, and you may just get it.
There was a lot announced at Gamesday, and it’s a lot to take in. Some people may find the news about Skaven to be the sexy slice of meat they can really sink their teeth into. For me however, I find it kind of underwhelming. I was really hopping for a separate entity to play outside of my character. The description so far makes it sound like a more diverse version of vehicles from WoW, or arena pets from EQ2 (who else remembers those?). Somewhat interesting, but seemingly lacking in the progression and personalization that I wanted out of the system. And none of that even mentions how jarring it seems to me to see Skaven working WITH Dwarves. I can understand both groups hitting a same target out of personal desires, but working in unison seems, well, wrong to me. Still, this is all based on very early information, so going to far into the pool of judgement is premature and hasty.
On the positive side, the changes to ORvR are what really had me perking up with anticipation. To me, the campaign and scenarios are the heart of the game. It’s what we are there to play. It’s our goal, our activity, our reason for logging in. So when that changes, in any form, the game as a whole changes. Whether I’m playing it as Order, Destro, or some strange walking rodent, I’m there for the campaign and the fight.
When I look at these changes to zone capture, I can’t help but be overjoyed. It sounds a bit complicated at first, but in reality, it’s terrifyingly simple. They kept it simple. The goal: capture the enemy keep. It’s simple as that. You get it, and you win. Simple goals are the best, the old convoluted and arcane system of calculating points based on some value of wins and losses, with variables and decay was far too out of common sense to make it accessible. Taking the other guys ball, and kicking him off the field is something everyone can relate to. And while the goal redesign may be the cake, the little tweaks and details are the icing. I absolutely love when genres incorporate tropes and ideas from other genres, and for myself, the idea of resource collection based on controlling objectives seems like a play taken straight from the Dawn of War series (RTS genre). It blends this amazing battlefield warfront game with individual players killing each other. It gives the appearance of playing a single unit in an RTS game, which is what WAR is about. Being a unit in the army of your race. The flying mounts, and the upgrades to siege weapons are all well and good, and things I adore, but beefing up the play of the game and making it feel more true to the idea that we have when coming to the game, that’s what makes the experience. So yeah, I look forward to what’s to come, and will be keeping my eye on the herald for every dribble of information I can get.