From the bullpen
August 23, 2010 4 Comments
As you are all aware, last week was GamesCom in Cologne, and there our much-loved Warhammer made some announcements and initial reviews. The weekend we just had Gamesday Baltimore, where more of the developers from Warhammer fielded questions from players and bloggers. There are incredibly mixed reactions all around from the community it seems, as expectations were higher on the meat of the delivered information (myself included). The variance I believe, comes in that, as players, we’re more used to hearing about an expansion being announced, and having some type of page to find all the details and information about it. That’s not as likely to happen with the upcoming “packs”. It reinforces in my mind, that these are being treated more like DLC items that supplement gameplay more than change gameplay. That’s not an entirely a bad thing, and some of the things that were said in various places really makes me pleased with the overall outlook the team has design wise.
So, with no further ado, I’m going to throw a bunch of links at you to read.
- Mykiel of P-O-D-C-A-S-T did a stream of the event, and may possibly host the vide of the session.
- Fret not though, Gaarawar has posted a transcript of the event for all of our reading pleasure.
- Werit did some information gathering and translations, as well as a recap of his impressions on the events of the week.
- The translated Russian interview.
- Krosuss thinks it was all just a tease.
- Hot, hot concept art is starting to circulate.
It seems that, while a few more tidbits of info was released, the full meat of the package is still being held back. I’m of mixed feelings on this myself. I know it’s not a full expansion, but it’s still the biggest chunk of meaningful content since LotD hit, so most of us expect the core of what’s going to happen to be made clear. For Bioware Mythic to announce a clarion call, to trumpet as the basis for this entire endeavor. The studio is being cautious, in there need to not overblown expectations, and fighting the constant struggle to distance themselves from the hype-machine stigma they had with the launch of the game, they are being tight-lipped and overly cautious, even when making announcements.
I would have liked to have heard more concrete news, more real information spread. Maybe it will come this week as interviews start to make their way up through various gaming sites, and as we see more and more of the blogger interviews. I hope so, and I’ll say, I think the passion and vigor with which the community is clamoring for information says a lot about the players of the game. They love it, and want more, and demand more, when they receive a taste, they want to take a bite.