IP of Choice

I read a lot of fiction, and the books I prefer tend to be the ones where whole worlds are created. It’s part of why I prefer to stick to a series as opposed to a one-shot novel. This draw is why I love Jordan’s Wheel of Time, and Tolkien’s Middle-Earth, and how I’m able to tolerate Goodkind’s Sword of Truth series (despite how terrible everything after book three is). Coincidently, as a fan of MMOs and video games in general, I spend a lot of time thinking about games, and what I would like out of my ultimate setting. So, a natural occurrence that arises from my affinity of the two mediums is a ponderance on what type of world from an existing setting I would like to play around in the most.

We see this type of creation frequently happen, an existing intellectual property gets cooped into video game format. My current MMO of choice and the raison d’être of my blog is a game with such roots. Warhammer: Age of Reckoning is obviously based on Games Workshop’s tabletop and fantasy setting. An existing IP isn’t a guaranteed success for any game, and the games frequently turn out to be terrible or readily as good. Look to the vast expanse of Star Wars games across all the various platforms for a clear evidence of this premise in action. Still, there’s a strong connection and appeal between the creation of a world in literature and to the creation of a world in virtual space. It may have to do with the groundwork being laid out for you, and the ability to hit the ground running in terms of framework and concept. If the literary work is popular, you have a bonus with a built-in initial fan-base that is likely to at lease partake in the initial sales.

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