SW:TOR – Yeah, it’s an online SRPG
July 12, 2010 7 Comments
They basically said it themselves.
Daniel Erickson told CVG this:
“If you’re someone that loves everything an MMO brings to the table, loves the community aspect, loves being able to see other people and say: ‘I have better shoulder pads than you do,’ everything you loved about MMOs is there for you.
“But if the idea of story and context really turns you off, if what you want is the just complete Disneyland experience, where you run on the rides and repeat the stuff, this probably isn’t your favourite MMO.
“If you are a hardcore, traditional Bioware fan – a Mass Effect or especially Dragon Quest fan – this is the dream game. It is an RPG forever. It is an RPG that at the speed and pace that I play RPGs as a gamer, five or ten hours a week. I could never finish this game.”
So, it’s WoW, only without the fun rides? This statement is so universally counter to an understanding of what an MMO is to me, that I’m having extreme difficulty in articulating just how terrified I am his presented understanding. Hell, the fact that he equates “Complete Disneyland experience” with his understanding of what “other” MMOs are like, has me worried.
I’ve never played any of the Mass Effects, and I’m still working on Dragon Age. I loved the KotORs, and Baldur’s Gate games. However, I think the fears of everyone who vocally worried that this was just going to be a trumped-up chat-enabled KotOR 3 may be right. This will not be a virtual world if what is said here holds validity, and that is one step closer towards taking the genre in a direction I dread.
Bleh, way to bring me down Bioware, way to bring me down.