Entitlement Mentality, the difference between punishment and reward

The release of the new scenario system in WAR has spurred many interesting conversations on the boards, and one that I found most intriguing is the emergence of a new arguments people use to support the continually cried-for PUG/Premade system. I even dived into this issue myself, not two months ago. For me, it was mostly a spitballing of ideas to achieve a desired outcome. I somewhat agreed with the idea at the time, and found it interesting to explore some of the concepts that drive grouping and competitive dynamics. However, I think I have settled on my opinion of the matter as a whole. After re-reading my previous post, I think I discovered that my original assumption of the problem may have been inaccurate, particularly given the stated intent of the game developers.

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