Short Sighted – Short Term, what’s the difference?
November 5, 2009 11 Comments
Well, Mythic released “short term solutions” for the city siege. They do qualify the statements and ideas with them being only “short-term” solutions, but I think they still fail to properly address the issues people are having. Obviously, I have no idea what the long-term plans are, but these solutions don’t seem to be fully thought out. I really do appreciate them trying to improve the encounter and increase the fun, but these changes don’t really seem like they are addressing the main issues people are having. I would have rather they took a little more time to address the main concerns and issues that people are talking about on the forums and in-game.
Problem: It’s impossible to flip a city raid to stage 2 with any reasonable defense.
Solution: Possibly coming, playtest please.
Problem: The cities are being raided FAR too often. Multiple times a day.
Problem: Stage 2 is a wildly unbalanced PvE encounter that is nigh-impossible to get a properly organized warband into if you weren’t formed ahead of time in stage 1 (the hour previous).
Problem: Stage 2 is so insanely difficult currently, that it’s impossible to advance the attack past that point, and get the various instanced PQs done.
Solution: Now do it in half the time!
Problem: City Siege’s feel pointless and inconsequential.
Solution: City ranks mean even less now.
Problem: All RvR other than the city is killed dead for the entirety of the city siege.
Solution: Still leave a (newly) one hour gap of time where there is no RvR other than a city instance, which often ends up as player vs. objective. But for the remainder you can do the exact same SC over and over again, with no change.