Happy Birthday to Me
October 28, 2009 5 Comments
I turned 28 yesterday, and while my real world kind of sucked (5 hours of driving for a 2 hour meeting, then class last night), my virtual world was great. Mythic and Cryptic decided that in celebration of my birth, they were going to bring the awesome as presents. Champions Online saw the release of Blood Moon Rising and Warhammer saw the fix to flipping a city to stage 2 brought about. I did get to play both for a short amount of time last night before my head hit the pillow, and the results were interesting.
The game I jumped on first was WAR. I was giddy with excitement to see all the guaranteed battle-royales going on as both sides try to get into the other’s city. Sure as shit stinks, Order and Destruction had each pushed one of the racial pairings to the enemy home-town. The result was an entire servers T4 population dumped into one zone: Dragonwake. There was only myself, and a guilds healer on, so we went poking about to the west keep, to see if we could find some destro to kill, since the maps showed about eight large hotspots all right on top of each other. We ran up the switchbacks, to the front of the keep, and realized my ability was stuck on the end of the build up.
Zone crash. Racial pairing crash, all the way to tier 1. The Warrior Priest I was with was able to relog, but got pushed to Empire Tier 1, my Shadow Warrior couldn’t get back in at all. This ended my WAR fun for the night, I had other toys to play with. That said, word is Destro ended up getting into Altdorf, but was kept from stage 2.
Champions was a far more successful use of my time than WAR was. I saw on the home page that a free retcon had been given to all characters, so I was more than happy to check that out. But first, I saw two new interesting icons on the map of the Southwest Desert where Three last logged off after doing a nemesis mission. I flew to the closest one, and found a giant Werewolf with an ! over his head. Event quest! There were two possible quests to do, both required use of an amulet that turned you into a werewolf, and gave you a set of six custom powers, and removed access to your own. The first quest was to kill a small number of NPC “hunters” (they looked almost identical to Witch Hunters, hats and all). The observant reader might be wondering why I specifically used the term NPC in what is essentially a PvE game, well, because you get a quest to kill 100 player hunters.
The PvP as a werewolf was actually really fun, there were packs and packs of werewolves all charging down a funneled area toward the spawn of the Hunters, frothing for kills. The battles were great in delivering the feel of swarm of lycanthropes attacking righteous assassins. There was even a howl ability that helped other wolves around you, and the more that howled with you, the more powerful you all got. After a little while fighting, I noticed that the top and bottom of my screen was getting letterboxed by an amorphous, dark-greyish-green mist. Three the Werewolf was becoming enraged. The longer I fought, the nastier I became, and my character model started to become covered in green globules. Of course, next thing I knew, I was dead. Still, the fighting was fun in a very zero-consequence sort of way. I would rush to the fight, kill some bitches, die, then rush back again. Pure slaughter, and I loved every second. I stuck around after finishing the werewolf portion long enough to confirm that the quests are duplicated for the hunter side. Maybe I’ll get to that later today.
If you get the chance, check the games out, it’s good stuff.