1.3.2 Last testing, for realz
October 14, 2009 8 Comments
I got to poke about on the test server for about an hour last night in WAR (thanks to my buddy who let me look around). I finished my class last night, and headed straight home, eager to play around with the changes. I booted up the test server, and waited patiently as a 20 minute (or so) download began. I whipped up a delicious meal of left-overs, chit-chatted with the wife, then jumped onto Warpstone. Of course, first thing I did was make a template, RR80 Shadow Warrior, my first true love. This was around 8:30 PM EST. At around 9:00 PM EST, I actually finished picking gear, socketing items, setting up my UI, and choosing my mastery/renown abilities. 30 minutes isn’t too bad of a time to do all that, but time was a commodity I didn’t have. I was down to about 30 minutes of playtime before I had to log off, and I wanted to fight with every bit of it.
Luckily, I was obliged. I was started in Reikland, where the testing was taking place, and the class=”hiddenSpellError” pre=”the “>hoardes of people on both sides brought the gauntlet. Yes, hoardes of people. I was at Wilhelm’s Fist the entire time, and saw warbands upon warbands from both Destruction and Order, and the game ran smooth as butter. Smoother maybe, I might go as far as to say, as a baby’s behind. It was astounding how much improvement they had made to the stability of the game with this patch. I noticed it the second I logged in really.
Champions Online had performed great for me at first, but after one of their patches, my FPS really tanked. I heard it’s because of video options on the higher end weren’t actually being applied properly. It may have just been a rumor, but either way you slice it, I went from 30+ fps in the game down to 17-20 fps. A noticeable difference. So, going from what seemed like a disjointed, clunky at-times game play, to WAR on the patch server was a strong contrast. It was like running without weights. I felt light as air, and able to turn on a dime. Even with hundreds of people around me, the responsiveness of my abilities and movement still came off as crisp and immediate. More than anything, this impressed me, and convinced me to come back to the game shortly after the patch launches.
As far as the technical break down of how the Shadow Warrior performs, I wasn’t blown away, but I was pretty happy. The new No Quarter tactic that makes Eagle Eye a one second cast ability really helps with the mobility of the Scout Shadow Warrior, and makes a primarily scout, secondary skirmish build greater viability. The class is still faced with the problem of range on abilities, and dealing with a cumbersome stance mechanic, but it’s a step in the right direction. It will take more than the 30 minutes of play that I did to really be able to figure out a strong build and adapt my playstyle, but I think the viability of the SW just improved, largely impart because of the stagger change being brought in. If single target is going to reign supreme, SW will have a place of operation. I’m particularly curious if DoTs that don’t have an initial strike to them are going to end staggers. A long-time complaint of mine has been that BHA and SS don’t dismount people, because they are pure DoT, but if the concept gets carried over to stagger, it could mean a huge advantage for the class, one I’d be happy to trade out for not dismounting people with those skills.
My biggest disappointment was not being able to play more. I really wanted to check out the Knight of the Blazing Sun and the Blackguard class, but I didn’t have another two hours to go through the whole set-up and play routine with them. This means I need to rely on all of you people out there on the interwebz to fill me in. Did you play either of the classes during the testing? Hell, did you play any other classes and want to chime in. I know Werit played his Engie, and he can’t be alone. How do you Magi like having a copy of Throwing Arm? Let me know boys and girls.