Money in the bank
September 18, 2009 2 Comments
Bill Roper just highlighted some directions for the economy changes that the people over at Cryptic have in store for the game. It’s interesting to note that the intent of the retcon price is to allow minor changes. I remember reading before that they wanted the resource gained during each level to be equal to retconning 5 things. I really do like the fact that he goes into a bit more depth on the concepts and intentions for what their reasoning is behind the changes their making. Overall, resource intake will be increased, by way of more resources from mob kills, and resale of gear skewed towards whites.
Keeping an eye on the economy of a game is an important task to the longevity of the game. Even Jeff Hickman acknowledged it as a weak point in WAR, and an area that has caused them harm. Their attempt to stomp out gold sellers and reduce the reliance on grinding for money had a deleterious effect of removing a good portion of the social aspect of the game itself. To see how important economic forces are to shape player behavior, just look at Eve, which is like an accountants wet-dream. I originally thought that having no discernable economy in WAR was going to be a good thing, and in some ways I was right. I loved not having to worry about money, but it also removed some of the pressure needed to acquiring new things. Eventually WAR corrected this a bit by introduction of tokens, which is really just another form of currency, but without the benefit of being a currency that can be traded. It was a half step a corrective course, wasn’t enough to bring to the game an economy that the community could get behind.
In any matter, it’s good news for both games, as we can see CO is taking steps to improve the situation, and WAR has recognized the need in theirs. I leaves me hoping for good things in both of my two games.