Becoming a Hero
August 13, 2009 7 Comments
A couple of videos were posted on the Champions boards today. They give us glimpses of tutorial zone you go through, somewhat similar to that in City of games, only more expansive. Throughout the first video, the narrator uses the word “iconic” a lot, like a whole lot, it got a tad annoying. Still the videos were very cool, and gave a real good look at some of the game play. The opening concept is that Millenium City has been attacked by alien bugs, and they focused on the Champions first, so there is a need for a hero. In comes you the player to fill that role.
They also introduced what they call “The Powerhouse”, think of it as a training simulator for your potential powers. Essentially, you zone in, buy a power and get to play with it against dummies. The video shows some really amazing things with a might based power and one travel power. The might character at one point is walking around picking up massively heavy objects and tossing them at enemies, and hints to the existence of an F-16 that you can do this with somewhere. Raise your hand if you want to throw a multi-million dollar war-machine at a pack of Viper agents!
The more I see the game in action, the more eager I am for Monday to get here. Super-bright colors, and graphics that hearken to the days of my early youth with comics. Driven by a team who wants action to be core of the game. Anytime someone mentions trying to make their video game like a Michael Bay movie, you know they want fun, fast-paced thrills, and I’m down with that. What’s also great are the details. When a piece of ground gets ripped up to be tossed at an enemy, it leaves a crater and the piece matches the terrain. If you use an earth flight power in the middle of a city, chunks of re-bar are poking out of the concrete/asphalt road you just commandeered as your flying platform. These little things really help to increase immersion, and fulfill the experience.
Obviously, I’m excited to try this out, and do all the cool things any comic-nerd has always wanted to do. I really am hoping it plays as well as it appears.