Sidekicks, stars, super-groups, and more
August 10, 2009 3 Comments
A recent interview landed about Champions Online over at Ten Ton Hammer. In it, you’ll find a conversation that runs a gamut of topics from dieing, to boss fights, and on to much more. I’m not going to go in-depth about it, but it was interesting to read a few things, like this:
Past that, probably close to launch, we’ll start on having things that are super group specific. One of the things I really liked about Warhammer Online is the way that they built in long-term goals for guilds with associated rewards. So I really want to do something along those lines; it’s a great idea that Mythic had for the game. The way I thought about it is almost like treating a super group like a character; so you’d have different achievements or once you get to a certain level with the group you’d get certain things.
It seems like the more I read about upcoming MMOs, and Champions in particular, a lot of the ideas around the structure of WAR is being stolenborrowed and reimplemented in their own games. Another interview that I read on Champions mentioned their usage of “Open Quests” and compared them to PQs in WAR. The funny thing to me, is that the idea of a dynamic, evolving guild first started with EQ2 (in my memory), but it didn’t catch on until WAR. Oh well, enjoy the read, there are some nice tid-bits in there.