Changing Play
July 27, 2011 12 Comments
Yesterday was patch day for League of Legends. The big ticket items were the rework for Kayle and the introduction of another new 6300 IP champion, Wukong the Monkey King. Having been a previous enthusiast for Kayle, I was eager to see what changes she had coming her way, as I felt she was a bit on the weaker side of things. She had a great passive, but wasn’t able to really fulfill either of her roles as a support/carry very well. Of course, when the video was released, I was a bit saddened. I had just finished up all of her rune page a few days back, and the change meant buying 18 new runes and 3 new quintessence if Phreak’s predicted build would be more suitable. So, after I put the daughter to bed last night, I jumped into a few games to play with her to get a feel for the revamp.
I’ll be blunt, I’m not super happy with the Kayle rework so far. It’s not bad per-se, but it has definitely taken her far away from what she was before. Where before she was a good support/carry blend, that could be nasty super-late game, she’s now more of a pure carry. The hit to her heal spell, Diving Blessing, is a real kick in the nuts to any aspirations of support play. Nidalee’s heal was a far superior support tool before this change, as it has a better cooldown and a vastly greater power ratio, and after the change, it’s not even a comparison worth making. It’s as if the functions of Kayle’s heal have been swapped, making it more of a speed boost than a heal now.
That’s not to say that all the changes were bad, but Kayle is clearly no longer the champion I once played and enjoyed. She is being put almost wholly into the carry slot than the support slot. That shift is a new way of thinking when playing as her and how to approach building her. Once I’m able to get past this paradigm shift, I think I’ll have a strong hold on Kayle, but I’m not entirely sure if I want to. Playing a pure carry can be fun, but in LoL, I really enjoy more diverse and complex champions. Nidalee may take over as my primary champion after this patch.
As for Wukong, shocker, he seems pretty strong on the power curve. He’s also 6300 IP. I’d really like to see some more low and mid-range champions released, Oriana was the only one in recent history who came in under 6300 point. Relatedly, I’d enjoy a more frequent IP push-down for older champions. The push-down doesn’t have to happen as frequent as new releases, but doing a price cut of 1 old champion for every 2 new ones that gets released shouldn’t be something that will cause a revenue loss, and would go a fair way to pleasing customers.
For whatever reason, for the last few months, I’ve had this concept bouncing around in my skull, and I’ve started to put it up here a couple of times, but have yet to follow through until now. As a person matures with any endeavor they tend to think about things beyond their immediate perceptions and understanding. A long-term view starts to be adapted as the fullness of involvement starts to be realized. For myself, part of that is acknowledging personal past behavior, comparing it to others, and analyzing those actions. Part of advancement in anything is reflection and analysis, and opinions should be shining examples of this. I say this because, like I said, I’ve had a thought/nagging/what-have-you bouncing around in my skull for a while, and it just won’t go away. That thought is simple:
You mad 
Last night, in a Sudafed and NyQuil fueled stuper, I decided to try a game I haven’t really given a fair shake in the past. It’s not a huge triple-A developed venture, and is extremely small population-wise, but it’s something that’s been sticking around and picking up players as it goes. It’s also a sandbox and non-level based, which is a fun twist from the classic MMO structure. I went into it, not really sure what to expect, but I wanted to keep an open mind. The game, (if you hadn’t guessed by now) is Darkfall.
Having played a DoK at launch of WAR, it’s a career that I think about often. Even more so, the concept of lifetapping healers is something I think about a lot. I know I’m not alone, but when I heard about Warrior Priests and Disciple’s of Khaine, I was excited for the concept of a melee healer. It was an exciting and heady concept – being able to stay in a fight and heal your group. The best of both worlds, the thrill of combat and the fulfillment of playing a vital role. At launch, the careers were not so hot. It’s hard to remember since the two have been so powerful for so long (regen on off-hand item was the straw), but there was a time, when even healing spec for the two classes was less than optimal. In today’s game, melee healing isn’t a real viable path, but playing DPS and being a back-line healer is. Most I’ve talked with will admit they are TOO good at both, and have never really hit the vision we were presented with.
I read a lot of fiction, and the books I prefer tend to be the ones where whole worlds are created. It’s part of why I prefer to stick to a series as opposed to a one-shot novel. This draw is why I love Jordan’s Wheel of Time, and Tolkien’s Middle-Earth, and how I’m able to tolerate Goodkind’s Sword of Truth series (despite how terrible everything after book three is). Coincidently, as a fan of MMOs and video games in general, I spend a lot of time thinking about games, and what I would like out of my ultimate setting. So, a natural occurrence that arises from my affinity of the two mediums is a ponderance on what type of world from an existing setting I would like to play around in the most.
If you’re familiar with my writing you know that I like to set up a common premise and then explain later on why it is I disagree with it, and play a Devil’s Advocate of sorts. Well, faithful reader, fret not, for this post will not be all that different! But I’ll try to keep the twists and turns of my thought process interesting enough to not bore you entirely. So, venture forth and think about the nature of our interaction with our hobby du jour.
Yes, 

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