October 12, 2010 Leave a comment
This one facet of any game is probably something mulled over and over as the design process goes on. With good reason, it’s an integral facet of any MMO. How fast do you want players to move through each area? How quickly do you want people to reach the end? If you make it too fast, will it loose consequence? If it’s too slow, will players become frustrated, especially in today’s market of instant gratification? Is the focus of your game supposed to be on the journey, or the destination, and how do you create the curve appropriately?
WAR is an interesting beast in regards to how it approached level-progression. On the one hand, there is the 1-40 career levels you have to progress through. I remember before release, Jeff Hickman saying in an interview that it was a very time-friendly 10-days gameplay to reach cap. Yes, you read that correctly, 10 days of play time to reach level 40. The rampage system sped this up insanely well for highly coordinated individuals. However, for most of us, and eerily-so for me, he was pretty darn accurate. My very first character, my DoK hit 40 after 10 days, and some hours. My second character (my Shadow Warrior) did it in about 8. My Knight: in about 5. My Blackguard: in about 2 or 3. On the other hand, there are the 80 renown ranks, the amount of time needed for this achievement is considerable, I’ve only done it once so far, and I’m getting close on my second.