WoH: What I want to know

Just a list of questions I’d love to get some answers to.

  1. What is the projected length of each match?
  2. What is the projected length of combat interactions?
    1. I.E. in LoL, a fight between two people can last seconds to a minute or so with feints, baits, etc.. Group fights can also be similarly diverse.
  3. With multiple maps, will the objective of each be the same?
    1. If no, what are the different game-types?
  4.  How many maps are there planned to be?
  5. Will there be leveling within a match?
    1. If so, what will leveling provide?
    2. Will all five powers (skills, abilities, w/e) be available from the start?
  6. Will there be any “neutral” mobs, or “creeps” similar to other MOBAs?
  7.  Any plans to include a match-only item shop as seen in other MOBAs?
  8. It was stated there are 40 levels to each account, what comes along with this advancement?
  9. With six possible team members, are you planning on adhering to typical MMO archetypes?
    1. Are you planning on sticking with WAR’s archetypes?
  10. WoH appears to be using the same engine as WAR, can we expect similar control schema?

That was enlightening

Gamescon is going on, and a lot of the people I follow on Twitter over at Mythic were reminding me of the EA segment that was going on today. I figured that something interesting may be coming, but more importantly, I wanted to see the new info on Battlefield 3, which I had also been getting pelted with tweets about. So, I happily followed the link, and watched the proceeding panel on my palm-sized phone screen while a software install of Revit processed on my work computer. Good timing!

The small community I’m injected into, and spend the most time with, is probably those who play(ed) WAR, and who still keep tabs on it pretty heavily. So, it’s no surprise that the announcement of Wrath of Heroes is the one being most talked about amongst them. There’s rote reporting, excitement, justification, ambivalence, cautious non-committal speculation, and further disappointment. Suffice to say, the emotional gamut is being run. My thoughts on it are probably not as emotionally swayed as some others at this point, having stopped playing the game with any enthusiasm months ago, and only returning on the rare occasion when I get an itch. My last days in WAR were primarily spent in scenarios, and that craving is almost entirely satiated by LoL. So, while I may agree a bit in part with Rancid’s above-linked post on the de-evolution of ORvR, I also keep in mind, that way-back-when, probably before most of you remember this, WAR was a PvP game of SCs. Keeps, fortresses, and all that wonderful “openness” was not in the picture. The franchise has come full circle, sort-of. Lum said it right when he wrote The engine was just sitting there.

What I’m seeing of WoH, is that Mythic (BioWare, EA, whatever) is trying to dive into the MOBA market. Only in a different way. They seem to be blending TF2 style play with MOBAs. Pre-designed heroes, with a small set of powers, and an account-leveling system that any LoL fanatic will find just like home. Only, apparently you can swap out heroes in mid-match. Which means there’s not likely to be an in-game leveling system (Edit: According to Werit, in his comments section, there is leveling in each match), which means your skills are what they are from start to end. This also means there’s not likely to be any creeps, or item buying that helps make the MOBA style of game work. So, perhaps this is going to be just a fantasy version of TF2, with 3 sides. The three sides thing isn’t to be discounted though, as that is something pretty new to the genre of gaming, and sadly, still rare in PvP MMOs.

I’m curious to see how it will all turn out, but there is no fire lit under me to jump onto the game. I literally know next to nothing about it. It may just be WAR with a bunch of three-team scenarios. In which case, for players like Rancid, it symbolizes a disturbing trend. Players like Mykiel, it just gives them more areas to potentially play around in. For players like myself, WAR became antiquated with one announcement, as all of the notes WoH seems to be trying to sing at first blush, are being pleasantly rung elsewhere in my world.

Impressive

Best video I’ve seen to date for the Eve is Real campaign. This was insanely well done.

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