Money In, Money out
March 30, 2011 2 Comments
The economy of EVE, in a 24 hour snap-shot. This is from back in October of last year.
Trade Total * Market Transaction 5,848,221,406,963 Faucets * Bounty Prizes 876,039,478,466 * Agent Mission Reward 68,923,141,163 * Agent Mission Time Bonus 63,450,447,585 * Insurance Payouts 111,942,877,603 Sinks * Sales Tax 6,227,911,218 * Brokers fee 6,733,818,276 * PI Construction Costs 7,575,185,000 * PI Import Tax 290,289,843 * PI Export Tax 3,355,153,925 * Insurance Cost 43,021,823,156 * Clone Activation 20,197,210,000 * Sovereignty Bill 59,332,000,000 * LP Store 135,343,150,000
Pretty damn interesting if you ask me. It means there’s a bit less 840 billion ISK more going into the game than coming out, per day. HOWEVER, and that’s a big however – that’s only about 2.75 million isk per active account (at 300,000 accounts). When put in that perspective, doesn’t seem like much.
Yes, this post is here just a day after I talked about the virtues of options, and how ‘more is merrier’. In a sense, that is true, but there is also a caveat, and a pretty important one at that. If everything is equally viable in all situations, nothing is different. The important part of that phrase is “in all situations”. I wanted to make this topic today because I didn’t want any readers (or my future self) to think that I was in favor of options for option’s sake. The only options that matter, as far as I’m concerned, are meaningful ones. If the choice a player makes has no impact upon them, then the end result is a useless option, which degrades the product as a whole, and is wasted development time.

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