Rip off that Bandaid
October 28, 2010 8 Comments
Having played a DoK at launch of WAR, it’s a career that I think about often. Even more so, the concept of lifetapping healers is something I think about a lot. I know I’m not alone, but when I heard about Warrior Priests and Disciple’s of Khaine, I was excited for the concept of a melee healer. It was an exciting and heady concept – being able to stay in a fight and heal your group. The best of both worlds, the thrill of combat and the fulfillment of playing a vital role. At launch, the careers were not so hot. It’s hard to remember since the two have been so powerful for so long (regen on off-hand item was the straw), but there was a time, when even healing spec for the two classes was less than optimal. In today’s game, melee healing isn’t a real viable path, but playing DPS and being a back-line healer is. Most I’ve talked with will admit they are TOO good at both, and have never really hit the vision we were presented with.
This stray from the original concept wasn’t intended obviously, and it wasn’t for lack of trying. Instead, I think it was more a result of trying to do a really tough job from the start and please too many bases at once. When people started to realize that what was presented earlier wasn’t reality, players started to revert to traditional patterns of the healer role-fullfillment; sitting in the back, playing the green-bar version whak-a-mole. Beyond that, we saw the people who wanted to be in the combat and to stick with the careers, take that aspect as far as they can with that, and in some cases (DoKs moreso than WP), have become frightening killers in their own right. So, instead of hitting the middle ground of a melee healer, the result was a pair of extremes, neither of which was originally intended.
THQ is 
I want to continue the topic started yesterday by
Last night before bed, I was able to eek out a little bit of play time with my Shadow Warrior and hit RR76. For those who have been there, they may know that this is the magical rank where you can wear four pieces of Sovereign gear, and get two bonuses from the set (Ballistic Skill and wounds). What these means, is that, if you want, you can do a mix of Warlord and Sovereign gear to have the BS/Wounds bonuses from each, and say goodbye to your Invader for all eternity.
I don’t really have a lot of vested stock in the outcome of SW:TOR. I’m sure I’ll play it. I loved the KotOR games, but I’m meh so far on Dragon Age, and finding it near impossible to continue with it after a certain point. I’m a SciFi nerd and Star Wars fan, so all that combined means I’m going to give it a whirl as well. What it ends up being or how well it ends up doing, is not going to be a huge impactor on me, except as a person who is interested in gaming and MMOs as a whole.
A while back I made a 

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