You dirty rat
September 30, 2010 4 Comments
Bootae’s been turned to the dark side.
Okay, so maybe that’s a bit melodramatic, but he has been converted to a happy rainbow of optimistic expectation as it comes to the skaven.
Okay, so maybe that’s a bit of an exaggeration, but he has gone from concerned to expectant, and dammit, this is the internetz! I will exaggerate, pontificate, and wildly gesticulate (verbally speaking) to strengthen my points, no matter how poorly my actions reflect reality. As I said before, I was overall underwhelmed by the Skaven news. I think I’m going to expand upon that a bit more, so, follow the jump.
NOW.
As I see things, when designing games, systems, or anything that involves human interaction and choice, you are always trying to get certain outcomes or results. With games and MMOs in particular, we usually like to have options on how to go about doing various tasks we want to do, and we want to be successful at it. Lately, it seems I’ve been having a lot of conversations about how to get players to act as desired after. In WAR, this is healers who DPS, or Tanks who DPS, or players who solo queue for scenarios, or ignore other players who need help. But this activity happens in all games, it was the Dirge/Troub in EQ2 who wanted to do more dps and neglect their debuffs. In WoW it (perceived) to be Shamans and Paladins who wanted to DPS instead of heal. Sometimes the games change to accommodate these other desired playstyles, making all paths viable, other times, games cut divergent players off by hard-limiting possibilities. Of the two choices, I always prefer the former.
In case you weren’t paying attention, this last weekend, Games Workshop held their Gamesday event in the UK. Those WAR fans out there should take special note of this, because Andy Belford flew over there to take part in the event and to reveal gobs of information to the fans, and our great Euro Bloggers were there to get all the information.




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