I <3 Bandy Belfords

I shit you not, "Bandy" is a sport. Similar to ice hockey.

This will be the final set of questions from my Q&A with the Careers and Items people, Nate, Steve, and Sean (i.e. “Item Guy” or “The young one”), that I might have left over from my live blogging that took place on-site. As well as an interview with Andy Belford, the last of our interviews while there.

I’ll start with this absolute GEM of a quote from Nate Levy. We were talking about add-ons in general, and how it relates to class/game balance. I’m a huge fan of add-ons as anyone here should know, and have a perverse pleasure when participating in the numerous threads that pop up every week to “Ban nerfed buttons and auto-focus, zomg!”

“If there is something an add-on does that is grievously bad for the game, then we can just stop the add-on from being able to do it. Not rebalance the game for it.”  Read more of this post

The City Siege, and how it Works

As you should be aware from the blitzkrieg of information coming to you, the working city changes have been released. They cover an absolutely massive chasm in a shift of the way that the end-game is going to work. A complete and utter over-haul. The transmission was ripped out, and the engine block was revamped. So, our old charger has been revamped into a beast of a muscle car. Sexy and big, ready to eat up whatever gets put before it.

Okay, maybe the car metaphor strayed a bit, but keep reading anyway.

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