February 18, 2010 6 Comments
It’s easily argued that MMOs are all about progression. The reason we play them is to become better in a game, through an investment of time. Whether its increaseing skills, ranks, levels, gear, or personal gaming ability, we’re looking to reach a point of competency (I would say excellence, but many are satisfied with just being adequate). I, and others, often find it good to set goals and benchmarks to shoot for. Being able to focus upon an objective helps to maintain clarity, consistency, and staves off any feeling of being overwhelmed in games that boast huge variety and options as a core paradigm.
In WAR, once you’ve reached level 40, most people start aiming for a minimum renown rank, to allow them to wear a base set of gear. Some shoot for invader, dark promise, conqueror, or even as low as annihilator for what it is they want. Of course, there are other things people strive for in terms of gear. Weapons, jewelry, cloaks, and the whole array of possible pocket items. Whatever it is, there’s often some set build of equipment they are looking to reach to be able to do what it is they want to do, and everything after that is just gravy and pure fun.