The title of this post will probably be deceptive. I’m not going to be laying blame at anyone’s feet for anything. Or at least, I’m going to try. Nay, instead, I’d like to talk about the way people lay blame at other’s feet, and how this pertains to our collective hobby; video-gaming.
It’s a commonly accepted fact that we all love to play video games. We become passionate about them, and spend lots of time involved in them. This becomes even more true when you look at the genre of MMOs. In regular console games, most have an end-point, a finale where the player can watch the credits and the exult in the glorious completion of whatever story they were taking part in. That’s not to say that console games don’t try to have re-playability in other ways. They use a lot of tools to give the player post-completion gameplay alternatives. Whether these choices are multiplayer co-op/competition (FPS and such), unlocks, harder difficulties, or a change in story based on choices made in-game varies from title to title, but most games launch with this already implemented. Companies realize that they need to keep the gamer happy, talking about, and playing their game. This level of euphemism helps carry them onto the inevitable sequel if they did their job right.
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